<sxg> <!-- width and height declarations --> <pixmap id="bullet"> <size>scaled</size> <width>16</width> <height>16</height> <gc id="bullet_gc1" /> <gc id="bullet_gc2" /> </pixmap> <!-- ... --> </sxg>
A pixmap's
id,
size,
width, and
height mean the same as a
picture's.
pixmap
creates a pixmap for use as an alpha-channel only picture
in rendering commands.
A pixmap that's used as a
clip mask, or a
fill stipple
must specify a
mask element, which
creates a one-bit deep pixmap:
<sxg> <!-- width and height declarations --> <pixmap id="bullet"> <size>scaled</size> <width>16</width> <height>16</height> <mask /> <gc id="bullet_gc1" /> <gc id="bullet_gc2" /> </pixmap> <!-- ... --> </sxg>
Each pixmap's
gc element creates a graphic
context for drawing into the pixmap.
All gc's
ids are unique.
Different
pixmaps cannot use the same
gc
id.